Through a series of workshops and feedback sessions, we came up with a user experience design based on a pack of cards. Each card covers a specific topic area and can be flipped over to reveal more information.
Some cards ask for patient data to create a more interactive experience. If the data the patient enters falls outside guideline targets they are advised to make this an objective and are presented with various tips as to how they might achieve this.
Finally, we let patients set their own goals, for example, to improve their blood glucose levels, cholesterol, weight and so on. Depending on their objectives we then used local push notifications to send them timely and relevant tips to help meet their goals.